I enjoy today's class because we found out some intresting things about bands that we like. Next time I will try to use information which I gather today.
Monday, 26 September 2011
Friday, 23 September 2011
John's class
Today we were working with mp3 recorder - Roland. We were asking people about their knowledge considering helix, and recording their answers. Then, we've put what we've recorded onto the computer.
We need to remember that when we do an interview we need to start with an intro which informs who we are, who are we talking to and what are we going to talk about.
At the end of the day, we were watching a film about the sound used in games.
We need to remember that when we do an interview we need to start with an intro which informs who we are, who are we talking to and what are we going to talk about.
At the end of the day, we were watching a film about the sound used in games.
Monday, 19 September 2011
Eleanor's class
Monday 19.09.11
We learned how to summerising. We explained the aim/purpose of the document, who would read it, what is trying to tell us, the main of the writing and the differnet point made in each paragraphs.
We learned how to summerising. We explained the aim/purpose of the document, who would read it, what is trying to tell us, the main of the writing and the differnet point made in each paragraphs.
Friday, 16 September 2011
John's Class
Friday 16.09.11
Synchronous Sound - sound that matches to what we see. For example, if we see someone is playing the guitar we can hear the guitar's sound.
Asynchronous Sound - the opposite to synchronous sound. We can hear the sound but we can't see its source. For example, we can hear someone's scream but we can't see the person who screamed.
Empathetic Sound - it is the sound which mood matches to the mood of the scene we see. For example, happy song during an optimistic scene.
Anempathetic Sound - the opposite of empathetic sound. For example, if a character dies and the radio continue to play a happy tune.
Room Tone/ Wild Track - the sound matches to the video but was recorded separately (background).
Foley - live recording of sound effects. For example, the sound of a shaked pack of crisps sounds like a fairy's wings.
Lyrical Content - lyrics of the song matches to the scene.
Tempo - the speed of a given musical piece.
Synchronous Sound - sound that matches to what we see. For example, if we see someone is playing the guitar we can hear the guitar's sound.
Asynchronous Sound - the opposite to synchronous sound. We can hear the sound but we can't see its source. For example, we can hear someone's scream but we can't see the person who screamed.
Empathetic Sound - it is the sound which mood matches to the mood of the scene we see. For example, happy song during an optimistic scene.
Anempathetic Sound - the opposite of empathetic sound. For example, if a character dies and the radio continue to play a happy tune.
Room Tone/ Wild Track - the sound matches to the video but was recorded separately (background).
Foley - live recording of sound effects. For example, the sound of a shaked pack of crisps sounds like a fairy's wings.
Lyrical Content - lyrics of the song matches to the scene.
Tempo - the speed of a given musical piece.
Monday, 12 September 2011
Dee's class
Monday 12.09.11
My work with html.
1. The html always starts with <html><body> and ends with </body></html>. We do the headings using <h1>, <h2> and <h3>.
2. <b> makes the letters bold and <i> makes them italic.
3. <body style="background=color:yellow"> changes the background's color.
To see the page's source we need to click 'view' on the menu and then 'page source'.
My work with html.
1. The html always starts with <html><body> and ends with </body></html>. We do the headings using <h1>, <h2> and <h3>.
2. <b> makes the letters bold and <i> makes them italic.
3. <body style="background=color:yellow"> changes the background's color.
To see the page's source we need to click 'view' on the menu and then 'page source'.
Here are some of the HTML commands:
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